Plastic is a cross-platform graphical tool, which functions as both a game engine and an IDE for editing Circa code.
The goal of these tools is to create a fun, fast, distraction-free environment for creating games.
Some features are:
- Live reloading : The user can make arbitrary changes to code files, and see those changes immediately. No recompiling or restarting necessary.
- Hybrid textual/visual editing : Code can be edited & saved as plain text files (for compatibility with many existing tools), but there are also in-game methods of editing code, using visual widgets.
- Convenient bindings : The Plastic application comes batteries-loaded with functions that let you quickly toss some graphics on the screen.
Also, it's all free and open source.
Documentation
Status
Circa + Plastic are alpha-level software. This means that there are known bugs, not enough features, and future versions may change in non-backwards-compatible ways.
Download
Downloads are currently unavailable as we prepare the upcoming release, sorry! If you're feeling brave you can always try to build from source.